(removed damage duplicate) Tag: sourceedit |
(primary and secondary weapons changes) Tag: sourceedit |
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</div> |
</div> |
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− | = Abilities = |
+ | = Weapons & Abilities = |
<div class="tabbertab-borderless" style="text-align:center"><tabber> |
<div class="tabbertab-borderless" style="text-align:center"><tabber> |
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+ | Weapons = |
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− | Primary = |
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+ | {{HeroAbility1 |
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− | {{HeroAbility |
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− | |abilityhotkey={{LMB}} |
+ | |abilityhotkey={{LMB}} And {{RMB}} |
+ | |abilityattr1=[[File:Ability_Rifle.png|left|50 px]] |
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− | |abilityname= Rifle |
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+ | |abilityattr2='''<u>Primary - Rifle:</u> "Standard Rifle that shoots Bullets that deal 75 Damage Per Hit "''' |
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− | |abilityicon=Rifle.png |
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+ | |abilityattr3=[[File:Ability_Weapon.png|left|50 px]] |
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− | |abilitydesc=Fires bullets that deal damage to enemies. |
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+ | |abilityattr4='''<u>Secondary - Laser Gun:</u> "Projectile missles that when explodes deals 257 Damage"''' |
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− | |abilityattr1=<b>Damage</b>: 75 |
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− | |abilityattr2=<b>Rate of Fire Per Second</b>: 10 |
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⚫ | |||
− | |-| Secondary = |
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− | {{HeroAbility |
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− | |abilityhotkey={{LMB}} |
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− | |abilityname=Laser Gun |
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− | |abilityicon=Weapon.png |
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− | |abilitydesc= Projectile that deals damage when it explodes. |
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− | |abilityattr1='''Damage Per Hit''': 257 |
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− | |abilityattr2='''Rate Of Fire Per Second''': 10 |
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− | |abilityattr4='''Radius Explosion''': 300 |
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}} |
}} |
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− | |-| |
+ | |-| Overdrive = |
+ | {{HeroAbility1 |
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− | {{HeroAbility |
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|abilityhotkey={{1}} |
|abilityhotkey={{1}} |
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⚫ | |||
− | |abilityname=Overdrive |
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⚫ | |||
− | |abilityicon=Overdrive.png |
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+ | |abilityattr5='''Extra Damage %''': 30 |
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⚫ | |||
− | | |
+ | |abilityattr6='''Extra Movement Speed %''': 100 |
− | | |
+ | |abilityattr7='''Max Health %''': 10 |
− | | |
+ | |abilityattr8='''Duration''': 3s |
− | | |
+ | |abilityattr9='''Cool Down''': 11s |
− | | |
+ | |abilityattr10='''Energy Cost''': 150 |
− | |abilityattr6='''Energy Cost''': 150 |
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⚫ | |||
}} |
}} |
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+ | |||
⚫ | |||
+ | |||
− | {{HeroAbility |
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⚫ | |||
+ | {{HeroAbility1 |
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|abilityhotkey={{2}} |
|abilityhotkey={{2}} |
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⚫ | |||
− | |abilityname=Flux |
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+ | |abilityattr3=[[File:Ability_Flux.png]] '''Rapax regenerates up to 15% of its Max Energy over a period of 5 seconds.''' |
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− | |abilityicon=Flux.png |
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+ | |abilityattr5='''Duration''': 2s |
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− | |abilitydesc=Rapax regains part of its maximum energy over time. |
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− | | |
+ | |abilityattr6='''Cool Down''': 7s |
− | | |
+ | |abilityattr7='''Energy Cost''': 0 |
− | | |
+ | |abilityattr8='''Energy % Restored''': 15% |
− | |abilityattr4='''Energy Cost''': 0 |
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⚫ | |||
}} |
}} |
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+ | |||
− | |-| 3 = |
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⚫ | |||
− | {{HeroAbility |
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+ | {{HeroAbility1 |
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|abilityhotkey={{3}} |
|abilityhotkey={{3}} |
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⚫ | |||
⚫ | |||
+ | |abilityattr3=[[File:Ability_Upend.png]] '''Rapax returns to a previous position and replenishes its health at that time.''' |
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− | |abilityicon= Upend.png |
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+ | |abilityattr5='''Cast Duration''': Instant |
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− | |abilitydesc=When Aquila Upend is activated, Rapax enters a concentration state and go back in time, returning to a previous position and replenishing the health that you had at that time. |
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− | | |
+ | |abilityattr6='''Cool Down''': 13s |
− | | |
+ | |abilityattr7='''Energy Cost''': 400 |
− | |abilityattr3='''Energy Cost''': 400 |
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⚫ | |||
}} |
}} |
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− | |-| |
+ | |-| Aquila Wormhole = |
+ | {{HeroAbility1 |
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− | {{HeroAbility |
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|abilityhotkey={{4}} |
|abilityhotkey={{4}} |
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− | | |
+ | |abilityattr1=[[File:Aquila Rapax Ability Preview - Aquila Wormhole|center|500 px]] |
⚫ | |||
− | |abilityicon=AquilaWormhole.png |
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+ | |abilityattr5='''Range''': 4000 |
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⚫ | |||
− | | |
+ | |abilityattr6='''Cool Down''': 9.5s |
− | | |
+ | |abilityattr7='''Energy Cost''': 100 |
− | |abilityattr3='''Energy Cost''': 100 |
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− | |abilityattr7=[[File:Aquila Rapax Ability Preview - Aquila Wormhole|thumb|center|500 px]] |
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}} |
}} |
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</tabber></div> |
</tabber></div> |
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− | = Abilities Preview = |
+ | <!--= Abilities Preview Videos = |
<gallery position="center" spacing="medium" captionposition="within" captionalign="center" hideaddbutton="true" widths="200px"> |
<gallery position="center" spacing="medium" captionposition="within" captionalign="center" hideaddbutton="true" widths="200px"> |
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File:Aquila Rapax Ability Preview - Overdrive|1st Ability - Overdrive |
File:Aquila Rapax Ability Preview - Overdrive|1st Ability - Overdrive |
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Line 146: | Line 130: | ||
File:Aquila Rapax Ability Preview - Aquila Wormhole|4th Ability - Aquila Wormhole |
File:Aquila Rapax Ability Preview - Aquila Wormhole|4th Ability - Aquila Wormhole |
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</gallery> |
</gallery> |
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− | <br> |
+ | <br>--> |
= Skins = |
= Skins = |
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+ | |||
+ | <div class="tabbertab-borderless" style="text-align:center"><tabber> |
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+ | Base Skin = |
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+ | {{HeroAbility1 |
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+ | |abilityattr1=<u>[[File:Rapax.png|center|500 px]]</u> |
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⚫ | |||
+ | |||
+ | |-| Sticker Bomb #1 = |
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+ | {{HeroAbility1 |
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+ | |abilityattr1=[[File:RapaxStickerBomb1.png|center|500 px]] |
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+ | }} |
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+ | |||
+ | |-| Sticker Bomb #2 = |
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+ | {{HeroAbility1 |
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+ | |abilityattr1=[[File:RapaxStickerBomb2.png|center|500 px]] |
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+ | }} |
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+ | |||
+ | </tabber></div> |
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+ | <!--= Skins = |
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<gallery position="center" spacing="small" captionposition="within" captionalign="center" hideaddbutton="true"> |
<gallery position="center" spacing="small" captionposition="within" captionalign="center" hideaddbutton="true"> |
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Rapax.png|Base Skin |
Rapax.png|Base Skin |
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Line 155: | Line 158: | ||
RapaxStickerBomb2.png|Aquila Rapax Sticker Bomb #2 Skin |
RapaxStickerBomb2.png|Aquila Rapax Sticker Bomb #2 Skin |
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</gallery> |
</gallery> |
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− | <br> |
+ | <br>--> |
− | |||
− | + | = Gallery = |
|
<gallery hideaddbutton="true"> |
<gallery hideaddbutton="true"> |
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AquilaRapax Render9.jpg|Aquila Rapax Rendered Image |
AquilaRapax Render9.jpg|Aquila Rapax Rendered Image |
Latest revision as of 16:52, 3 August 2017
Aquila Rapax is a hovercraft in Crash Force.
About
Aquila Rapax is the medium sized hovercraft of the Aquila family. It has high Skirmishing and Velocity, but lacks in Tanking and Engineering. |
Stats
|
Weapons & Abilities
/ And / | ||
---|---|---|
Primary - Rifle: "Standard Rifle that shoots Bullets that deal 75 Damage Per Hit " | ||
Secondary - Laser Gun: "Projectile missles that when explodes deals 257 Damage" |
/ | ||
---|---|---|
Rapax sacrifices a portion of its health, to increase its damage and speed. | ||
Extra Damage %: 30 | Extra Movement Speed %: 100 | |
Max Health %: 10 | Duration: 3s | |
Cool Down: 11s | Energy Cost: 150 |
/ | ||
---|---|---|
Rapax regenerates up to 15% of its Max Energy over a period of 5 seconds. | ||
Duration: 2s | Cool Down: 7s | |
Energy Cost: 0 | Energy % Restored: 15% |
Skins
Gallery
Related
Rapax is related to the Aquila family with Minuta and Audax.