Crash Force Wiki
Register
(about and infobox in table)
Tags: Visual edit apiedit
(primary and secondary weapons changes)
Tag: sourceedit
 
(18 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
[[Aquila Audax]] is a hovercraft in [[Crash Force Wiki|Crash Force]]
 
[[Aquila Audax]] is a hovercraft in [[Crash Force Wiki|Crash Force]]
  +
__NOTOC__
{| class="article-table"
 
 
= About =
|
 
 
<div class="tabbertab-borderless" style="text-align:center">
== About ==
 
  +
{{
<p style="font-weight:normal;">Aquila Audax is the largest hovercraft in size in the [[Aquila family]]. Audax has moderate [[Skirmishing]], low [[Engineering]] and [[Velocity]], but has high [[Tanking]] properties.</p>
 
  +
HeroInfoAudax
|{{CrashForceHovercrafts|title1 = Aquila Audax|family = Aquila|relatives = [[Aquila Rapax|Rapax]], [[Aquila Minuta|Minuta]]|movement_speed = Low|size = Big|image1 = audax.jpg|level_to_unlock = 0|health_points = 0|energy = 0|starting_primary_ammo = 0|starting_secondary_ammo = 0}}
 
 
|abilitydesc=Aquila Audax is the largest hovercraft in size in the [[Aquila family]]. Audax has moderate [[Skirmishing]], low [[Engineering]] and [[Velocity]], but has high [[Tanking]] properties.
|}
 
   
  +
== Abilities ==
 
  +
<div class="tabbertab-borderless" style="text-align:center"><tabber>
 
  +
|java=<div id="Toggle" style="cursor:pointer">
Primary =
 
  +
Stats</div>
{{HeroAbility
 
  +
<div id="Statistics" style="display:none;">
|abilityhotkey={{LMB}}
 
  +
<table>
|abilityname= ""
 
  +
<tr>
|abilityicon=
 
  +
<td colspan="4"><b>Size:</b><p style="float:right;">Big</p></td>
|abilitydesc=""
 
  +
<td colspan="8" style="width:70%">
|abilityattr1=<b>Physical Damage</b>: 30 (58 at max level)
 
  +
<div class="wrap" >
|abilityattr2=<b>Physical Damage Scaling</b>: 0.4
 
  +
<div class="holder">
|abilityattr3=<b>Cooldown</b>: 1.2
 
  +
<div class="bar cf" data-percent="200">
|abilityattr4=<b>Damage Increase per Level</b>: 2
 
  +
<div class="label">Skirmishing</div>
  +
</div>
  +
</div>
  +
</div>
  +
</td>
  +
</tr>
  +
<tr>
  +
<td colspan="4"><b>Health:</b><p style="float:right;">5000</p></td>
  +
<td colspan="8" style="width:70%">
  +
<div class="wrap" >
  +
<div class="holder">
  +
<div class="bar cf" data-percent="400">
  +
<div class="label">Tanking</div>
  +
</div>
  +
</div>
  +
</div>
  +
</td>
  +
</tr>
  +
<tr>
  +
<td colspan="4"><b>Energy:</b><p style="float:right;">3500</p></td>
  +
<td colspan="8" style="width:70%">
  +
<div class="wrap" >
  +
<div class="holder">
  +
<div class="bar cf" data-percent="150">
  +
<div class="label">Engineering</div>
  +
</div>
  +
</div>
  +
</div>
  +
</td>
  +
</tr>
  +
<tr>
  +
<td colspan="4"><b>Speed:</b><p style="float:right;">1400</p></td>
  +
<td colspan="8" style="width:70%">
  +
<div class="wrap" >
  +
<div class="holder">
  +
<div class="bar cf" data-percent="150">
  +
<div class="label">Velocity</div>
  +
</div>
  +
</div>
  +
</div>
  +
</td>
  +
</tr>
  +
</table>
  +
</div>
 
}}
 
}}
  +
</div>
|-| Secondary =
 
  +
{{HeroAbility
 
  +
|abilityhotkey={{LMB}}
 
 
= Weapons & Abilities =
|abilityname=""
 
  +
|abilityicon=
 
  +
<div class="tabbertab-borderless" style="text-align:center"><tabber>
|abilitydesc= ""
 
  +
Weapons =
|abilityattr1='''Health on Kill''': 1/2/3/4% (10x when killing a hero)
 
  +
{{HeroAbility1
|abilityattr2='''Physical Damage''': 50/70/90/110
 
 
|abilityhotkey={{LMB}} And {{RMB}}
|abilityattr3='''Physical Damage Scaling''': 0.75
 
  +
|abilityattr1=[[File:Ability_Rifle.png|left|50 px]]
|abilityattr4='''Mana Cost''': 52/56/60/64
 
  +
|abilityattr2='''<u>Primary - Rifle:</u> "Standard Rifle that shoots Bullets that deal 75 Damage Per Hit "'''
|abilityattr5='''Cooldown''': 12/11/10/9
 
  +
|abilityattr3=[[File:Ability_PlasmaBolt.png|left|50 px]]
  +
|abilityattr4='''<u>Secondary - Plamsa Bolt:</u> "Projectile missles that when explode deals 82 Damage"'''
 
}}
 
}}
   
|-| 1 =
+
|-| Hornet =
  +
{{HeroAbility1
{{HeroAbility
 
 
|abilityhotkey={{1}}
 
|abilityhotkey={{1}}
  +
|abilityattr1=[[File:Aquila Audax Ability Preview - Hornet-0|center|500 px]]
|abilityname=Hornet
 
  +
|abilityattr3=[[File:Ability_Hornet.png]] '''Shoot a Hornet Beam. If it connects with an enemy, it roots them for a period of time and pulls you towards the rooted enemy near the end of the duration.'''
|abilityicon=Hornet.png
 
 
|abilityattr5='''Radius''': 5500
|abilitydesc=Audax roots an enemy in place and then dashes to it.
 
 
|abilityattr6='''Root Duration''': 5s
|abilityattr1='''Movement Speed Slow''': 80/125/170/215
 
 
|abilityattr7='''Energy''': 300
|abilityattr2='''Movement Speed Slow Duration''': 1.5
 
|abilityattr3='''Physical Damage''': 25/50/75/100
 
|abilityattr4='''Physical Damage Scaling''': 0.25
 
|abilityattr5='''Mana Cost''': 52/56/60/64
 
|abilityattr6='''Cooldown''': 15
 
|abilityattr7='''Duration''': 4
 
 
}}
 
}}
  +
|-| 2 =
 
  +
|-| Tranquility =
{{HeroAbility
 
  +
{{HeroAbility1
 
|abilityhotkey={{2}}
 
|abilityhotkey={{2}}
  +
|abilityattr1=[[File:Aquila Audax Ability Preview - Tranquility|center|500 px]]
|abilityname=Tranquility
 
 
|abilityattr3=[[File:Ability_Tranquility.png]] '''An aura emits from Audax, making all enemies in the area unable to cast their abilities.'''
|abilityicon=Tranquility.png
 
 
|abilityattr5='''Range''': 450
|abilitydesc=An aura emits from Audax, making all enemies in the area unable to cast their abilities.
 
|abilityattr1='''Physical Damage''': 80/130/180/230
+
|abilityattr6='''Silence Duration''': 3s
|abilityattr2='''Physical Damage Scaling''': 1.0
+
|abilityattr7='''Cast Duration''': 3s
|abilityattr3='''Mana Cost''': 56/60/65/69
+
|abilityattr8='''Cool Down''': 14s
|abilityattr4='''Cooldown''': 17/16/15/14
+
|abilityattr9='''Energy Cost''': 120
 
}}
 
}}
  +
|-| 3 =
 
 
|-| Aquila Claim =
{{HeroAbility
 
  +
{{HeroAbility1
 
|abilityhotkey={{3}}
 
|abilityhotkey={{3}}
  +
|abilityattr1=[[File:Aquila Audax Ability Preview - Aquila Claim|center|500 px]]
|abilityname=Aquila Claim
 
 
|abilityattr3=[[File:Ability_Claim.png]] '''Audax summons a mini black hole, drawing all enemies inside and massively damaging them.'''
|abilityicon=Claim.png
 
 
|abilityattr5='''Damage Per Second''': 140
|abilitydesc=Audax summons a mini black hole, drawing all enemies inside and massively damaging them.
 
|abilityattr1='''Stun Duration''': .75
+
|abilityattr6='''Damage Range''': 2000
|abilityattr2='''Physical Damage''': 315/472.5/630
+
|abilityattr7='''Pull Range''': 10000
|abilityattr3='''Physical Damage Scaling''': 2.25
+
|abilityattr8='''Root Duration''': 3s
|abilityattr4='''Mana Cost''': 100
+
|abilityattr9='''Cast Duration''': 3s
|abilityattr5='''Cooldown''': 100/90/80
+
|abilityattr10='''Cool Down''': 32s
 
|abilityattr11='''Energy Cost''': 200
 
}}
 
}}
  +
|-| 4 =
 
  +
|-| Aquila Wormhole =
{{HeroAbility
 
  +
{{HeroAbility1
 
|abilityhotkey={{4}}
 
|abilityhotkey={{4}}
|abilityname=Aquila Wormhole
+
|abilityattr1=[[File:Aquila Audax Ability Preview - Aquila Wormhole|center|500 px]]
 
|abilityattr3=[[File:Ability_AquilaWormhole.png]] '''Audax instantly teleports a small distance, in the direction it sees.'''
|abilityicon=AquilaWormhole.png
 
  +
|abilityattr5='''Range''': 4000
|abilitydesc=Audax instantly teleports a small distance, in the direction it sees.
 
|abilityattr1='''Stun Duration''': .75
+
|abilityattr6='''Cool Down''': 9.5s
|abilityattr2='''Physical Damage''': 315/472.5/630
+
|abilityattr7='''Energy Cost''': 100
|abilityattr3='''Physical Damage Scaling''': 2.25
 
|abilityattr4='''Mana Cost''': 100
 
|abilityattr5='''Cooldown''': 100/90/80
 
 
}}
 
}}
 
</tabber></div>
 
</tabber></div>
   
 
= Skins =
   
  +
<div class="tabbertab-borderless" style="text-align:center"><tabber>
== Skins ==
 
Base Skin:
+
Base Skin =
  +
{{HeroAbility1
  +
|abilityattr1=<u>[[File:Audax1.png|center|500 px]]</u>
 
}}
   
 
|-| CCC 2016 =
<gallery>
 
  +
{{HeroAbility1
HighresScreenshot00045ddd.jpg|Aquila Audax in game screenshot in Aquila Plains
 
  +
|abilityattr1=[[File:AudaxCCC2016.png|center|500 px]]
HighresScreenshot00043ddd.jpg|Aquila Audax in game screenshot in Aquila Plains
 
  +
}}
HighresScreenshot00038ddd.jpg|Aquila Audax in game screenshot in Aquila Plains
 
HighresScreenshot00025ddd.jpg|Aquila Audax in game screenshot in Aquila Plains
 
</gallery>
 
   
  +
|-| Sagittarius =
CCC2016 Skin:
 
  +
{{HeroAbility1
  +
|abilityattr1=[[File:AudaxSagittarius.png|center|500 px]]
  +
}}
   
  +
</tabber></div>
<gallery>
 
Aquila audax ccc skin12.jpg|Aquila Audax rendered image of the CCC2016 Skin
 
Aquila audax ccc skin11.jpg|Aquila Audax rendered image of the CCC2016 Skin
 
Aquila audax ccc skin10.jpg|Aquila Audax rendered image of the CCC2016 Skin
 
Aquila audax ccc skin9.jpg|Aquila Audax rendered image of the CCC2016 Skin
 
Aquila audax ccc skin8.jpg|Aquila Audax rendered image of the CCC2016 Skin
 
Aquila audax ccc skin7.jpg|Aquila Audax rendered image of the CCC2016 Skin
 
Aquila audax ccc skin6.jpg|Aquila Audax rendered image of the CCC2016 Skin
 
Aquila audax ccc skin5.jpg|Aquila Audax rendered image of the CCC2016 Skin
 
Aquila audax ccc skin4.jpg|Aquila Audax rendered image of the CCC2016 Skin
 
Aquila audax ccc skin3.jpg|Aquila Audax rendered image of the CCC2016 Skin
 
Aquila audax ccc skin2.jpg|Aquila Audax rendered image of the CCC2016 Skin
 
Aquila audax ccc skin.jpg|Aquila Audax rendered image of the CCC2016 Skin
 
</gallery>
 
   
== Gallery: ==
+
== Gallery ==
<gallery>
+
<gallery hideaddbutton="true">
Screen06.png|Aquila Audax Rendered Image
+
AudaxBumper1.png|Aquila Audax's bumper rendered image
Screen05.png|Aquila Audax Rendered Image
+
AudaxBumper2.png|Aquila Audax's bumper rendered image
Screen03.png|Aquila Audax Rendered Image
+
AudaxBumper3.png|Aquila Audax's bumper rendered image
Screen02Β.png|Aquila Audax Rendered Image
+
AudaxBumper4.png|Aquila Audax's bumper rendered image
Screen02a.png|Aquila Audax Rendered Image
+
AudaxBumper5.png|Aquila Audax's bumper rendered image
 
</gallery>
 
</gallery>
  +
<br>
   
 
== Related ==
 
== Related ==
 
Part of the [[Aquila family]] with [[Aquila Minuta|Minuta]] and [[Aquila Rapax|Rapax]].
 
Part of the [[Aquila family]] with [[Aquila Minuta|Minuta]] and [[Aquila Rapax|Rapax]].
[[Category:Hovercraft]]
 

Latest revision as of 16:52, 3 August 2017

Aquila Audax is a hovercraft in Crash Force

About

Audax1a
Aquila Audax is the largest hovercraft in size in the Aquila family. Audax has moderate Skirmishing, low Engineering and Velocity, but has high Tanking properties.
Stats


Weapons & Abilities

Keyboard Black Mouse Left/XboxOne RT And Keyboard Black Mouse Right/XboxOne LT
Ability Rifle
Primary - Rifle: "Standard Rifle that shoots Bullets that deal 75 Damage Per Hit "
Ability PlasmaBolt
Secondary - Plamsa Bolt: "Projectile missles that when explode deals 82 Damage"

Keyboard Black 1/XboxOne X
Ability Hornet Shoot a Hornet Beam. If it connects with an enemy, it roots them for a period of time and pulls you towards the rooted enemy near the end of the duration.
Radius: 5500 Root Duration: 5s
Energy: 300

Keyboard Black 2/XboxOne Y
Ability Tranquility An aura emits from Audax, making all enemies in the area unable to cast their abilities.
Range: 450 Silence Duration: 3s
Cast Duration: 3s Cool Down: 14s
Energy Cost: 120

Keyboard Black 3/XboxOne LB
Ability Claim Audax summons a mini black hole, drawing all enemies inside and massively damaging them.
Damage Per Second: 140 Damage Range: 2000
Pull Range: 10000 Root Duration: 3s
Cast Duration: 3s Cool Down: 32s

Keyboard Black 4/XboxOne RB
Ability AquilaWormhole Audax instantly teleports a small distance, in the direction it sees.
Range: 4000 Cool Down: 9.5s
Energy Cost: 100

Skins

Gallery


Related

Part of the Aquila family with Minuta and Rapax.